... oh my, this is old already, did it back when I started to like the idea about animating his transformation sequence in TF:A style, which I am still working on (vehicle status in the moment) did this also before I started with the other sheet, meanwhile this one fits more to the style and has a more simplified touch the other sheet has a more car-parts fitting design. Just needed to share this here, cause I need to show it someone else (who might be helping me with the 2D animation project...)
Well, he still is so much fun to draw, I have a few more sketchpages filled with him, but these never get to reach my scanner XD, I also need to work on the next Taxi Tales page This was also base for the sculpey maquette I just started, guess I can use the proportions there... any tips, hints, etc. are welcome
Oh wow, that would be awesome-tastic I am still trying to make a non-transformable maquette out of sculpey of this guy but I fail at finiding the right wire... and creating it at all the other sheet I mentioned in the desc. is a kind of "transformation" sheet, he looks a lot fatter there though: [link] *yay* looking forward to your projects you do high-end awesome stuff
and at a push you can also use wire coathanger (if you strip off any plastic coating.)
For doing any bots I'd recommend using sculpy firm if you can get it...its not translucent and firmer and will take edges better. I'm hopeing to do some bot head studies in Sculpy firm soon.
Oh and with all sculpeys and polymer clays you're better off usin smooth polished tools and try not to make sections too thick as it does like to crack.
Oh my, that sounds highly promising! hmm, that wire I use now seems to be at least the same material/quality, badly I am rather limited in getting stuff of that kind here around I am working with the standard super sculpey in the moment I already did a few organic creatures with it, but never tried something cubic or with a smooth surface with it, turns out to be really difficult, even if you are careful everything leaves a "print" so whenever I manage a nice smooth surface and I want to continue on another edge it gets 'deformed' again. with other words, the rough shape looks good to me, but working out the details ends up as a 'Sisyphean task' XD
I will try to get some Sculpey Firm, the bunch of Sculpey I still have is all what I brought back from the US. Nobody wants to sell that stuff in goode olde europe
Try making an armature thats securly fixed to a base then only handle the base when you're putting detail on. Alternatively you can sand off the prints after baking.
If you can get them to deliver Alec Tiranti's is a great shop to get all sculpting supplies from. They do Super Sculpey, Sculpey Firm and they have armature wire too. [link]
Hab grad die ganze Zeit überlegt, warum du das gleich Bild nochmal hochlädst. Aber dann ist mir eingefallen, dass du mir das ja geschickt hattest und noch nicht hochgeladen.
A couple of tweaks here and there and I think it might work.
Could well be a new project for me to work on. ALongside the TF:A Arcee I'm planning.
I am still trying to make a non-transformable maquette out of sculpey of this guy but I fail at finiding the right wire... and creating it at all
the other sheet I mentioned in the desc. is a kind of "transformation" sheet, he looks a lot fatter there though: [link]
*yay* looking forward to your projects you do high-end awesome stuff
As for armature wire something like this would work
[link]
and at a push you can also use wire coathanger (if you strip off any plastic coating.)
For doing any bots I'd recommend using sculpy firm if you can get it...its not translucent and firmer and will take edges better.
I'm hopeing to do some bot head studies in Sculpy firm soon.
Oh and with all sculpeys and polymer clays you're better off usin smooth polished tools and try not to make sections too thick as it does like to crack.
hmm, that wire I use now seems to be at least the same material/quality,
badly I am rather limited in getting stuff of that kind here around
I am working with the standard super sculpey in the moment
I already did a few organic creatures with it, but never
tried something cubic or with a smooth surface with it,
turns out to be really difficult, even if you are careful
everything leaves a "print" so whenever I manage a nice smooth
surface and I want to continue on another edge it gets 'deformed' again.
with other words, the rough shape looks good to me, but working out the
details ends up as a 'Sisyphean task' XD
I will try to get some Sculpey Firm, the bunch of Sculpey I still have
is all what I brought back from the US. Nobody wants to sell that stuff
in goode olde europe
Alternatively you can sand off the prints after baking.
If you can get them to deliver Alec Tiranti's is a great shop to get all sculpting supplies from. They do Super Sculpey, Sculpey Firm and they have armature wire too.
[link]
but nothing really completely fixed
They actually have all the stuff I would need
now just need to find out if they send things outside UK
and what it's gonna cost
Hab grad die ganze Zeit überlegt, warum du das gleich Bild nochmal hochlädst. Aber dann ist mir eingefallen, dass du mir das ja geschickt hattest und noch nicht hochgeladen.